![]() ![]() ![]() I didn't recall any deep bass so the more critical audiophile will have to look elsewhere for those "deep impacts" of bone crushing weapon hits. The music is upbeat and perfectly conveys "Just kick back and have fun" although I did tend to find the music becoming a little repetitive in places. The developers certainly aren't!Īs players move around from area to area the music changes. ![]() It is rare to see juvenile humor such as deer farting, or bear pooping, but darn it, if that doesn't get a laugh out of you maybe you are taking the game just a little TOO serious. When in the thick of battle with your friends something you can use as a visual cue in case you ever lose your focus on your player is always good.Īnimations may be a tad on the minimal side but like as all great cartoons they convey the essence of fun. I'm not usually a fan of the modern cartoon look in games but in Castle Crashers in works - it tells the audience that it doesn't take itself too seriously.Įach of the pets you collect look cute and are easy to tell apart. Sometimes you just want "old-skool" button mashing fun and that is where Castle Crashers comes in. Namco's "Soul Calibur" stole the crown to 3D - not only due to its beautiful characters and environments but because it took the fighting genre to a whole new Zen-like experience. Yes, it has been THAT long ago since we had a *good* 2D beat-em up. The classic side-scroller beat-em up is "Guardian Heroes" on the Sega Saturn. The Behemoth, developers of Castle Crashers, hit the jackpot. That gamble doesn't always payoff but when it does a new "cult classic" is born. Independents are willing to re-visit the classics and put their own twist on it. The Professional's weakness is one of the Indies' strength. The (re)making of old genres tend to be passed over by professionals because "they don't sell well" and "cost too much to make". Fun "old-skool" side scrolling beat-em up! ![]()
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