![]() ![]() Through that process of elimination, the PC version is all we have to work with when the next best alternative is the 1080p30 PS4 experience running under boost mode on PS4 Pro.Īnd what's clear from running the PC game at higher resolutions is that Rocksteady's original assets not only hold up at 4K, they look absolutely beautiful. ![]() Publisher Warner Bros has already taken a swing at remastering the PS360 era Arkham titles for the current generation of consoles with limited success, while Arkham Knight itself has received no support for the enhanced Sony and Microsoft machines. The last point is the easiest to answer - it's about preservation, the idea of running one of the greatest games of this generation not just on the games machine of today but on the hardware of tomorrow. An example Achievement / Trophy: “Jump off the tallest building and glide for one minute without touching the ground.” Yesssss.This is a challenge for Nvidia's new top-tier RTX hardware that's very, very different from the usual benchmarks and gameplay tests - is it actually possible to run the deeply flawed PC port of Batman: Arkham Knight at 4K resolution at a smooth, locked 60fps? Three years on from its highly controversial launch, has the quality of the port improved at all? Can the latest mainstream PC technology attain the consistent performance level that has traditionally eluded this most baffling of ports? And perhaps more to the point - why return to Arkham Knight at all? While Rocksteady hasn’t given players the keys to the Batmobile yet, gliding and leaping and diving and climbing and rappelling across this expansive playground with the use of Batman’s cape and tools offers just as much exhilarating freedom as tearing across Liberty City on a motorcycle. Who are we kidding? You won’t stand still. Snow falling as helicopter spotlights crisscross through the night sky and fire burns in the distant background, leftover from a battle that – at some point in the game – you fought. A gigantic carnival Ferris wheel that, when scanned with Detective mode, reveals a hidden body in each compartment. An apartment building that can be instantly recognized, not only because Selina Kyle’s cats are outside one of the windows, but because every building in the environment is unique. Endless rooftops stretching into the horizon, each with a different neon sign (Ace Chemicals, where Joker was born) or peeling billboard (“The Terror”, Clayface’s famous movie role) or deadly booby trap (left by the Riddler, no doubt). Stand still at any point and the magnitude of both Arkham City’s epic scale and atmospheric intricacy will floor you. The asylum remains on an island of sorts – a bordered, quarantined section of Gotham City – but is at least four to five times as large as before, and if anything, more detailed. The sequel, though, proves that assumption wrong. At the time the original game released, a small island asylum seemed like the only possible setting for a properly done Batman experience – attempt to render the sprawling streets and skyscrapers of Gotham itself and you’d sacrifice BioShock-level detail for GTA-style size, and might as well be developing a Superman or Spider-Man game. Of course, the most obvious upgrade in Arkham City is, well, Arkham City. ![]()
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